15- Play notation

Play notation in Chess 99 largely follows the “standard algebraic notation” where each move is described by the piece being played and its destination square. The letters used to identify the various pieces are: K  for King; Q  for Queen; P for Paladin; R for Rook; N for Knight; B for Bishop. Pawns are not identified by a letter but by the absence of one. Here are some examples of the more common plays.

Basic moves:

4. Bd4   Ng7

White plays a bishop to d4. Black plays a knight to g7.


If a pawn is making a two-square move, the rank of departure is also given.

5. c4   i86

White’s c3-pawn is pushed to the 4th rank. Black’s i8-pawn moves two squares going directly to the 6th rank.



An ‘x’ indicates that a capture took place with the move. The piece being captured in indicated in parentheses; if the piece is not indicated, it is a pawn. If a pawn is executing the capture, the file of departure is also indicated.

7. Qxf5(R)   cxd4

White plays the queen to f 5 and captures a rook. Black plays the c-pawn (c5)and captures a pawn on d4.

An asterisk (*) indicates that a pawn was captured “en passant”.
13. b35   Bxb4*
White pushes the b3-pawn two squares to the 5th rank. Black plays a bishop to b4 and captures the white pawn “en passant”.

Pawn promotion:

The equal sign (=) indicates a pawn promotion. The file of the promoting pawn is indicated first, followed by the equal sign, then the piece the pawn promotes to (B or N), and the move (if any) that is made with the newly promoted piece.

43. b79=B   Kxb8(B*)

White plays the b-pawn to the last rank on a two-square move and promotes it to a bishop. Black plays the king to b8 and captures the pawn “en passant”; the bishop is removed from the board!



The symbol ampersand (&) is used to indicate that two pieces are being moved at once making it clear that this is castling. The rank need not be indicated since castling can only take place in the player’s first rank. The destination files for both pieces are given. The king is always listed first.

10. Kd&Qe   Kc&Bd

The white king castles with his queen – king to d1 and queen to e1. The black king castles with the bishop next to him in the c-file – king to c9 and bishop to d9. (Note that the bishop would have moved from one color square to the other in the process.)

Check and double-check:

The plus sign (+) indicates that the opponent’s king is in check. An exclamation mark (!) indicates that this player’s king is in check.

47. Qe5+  Re7!

White plays the queen to e5 and black is in check. Black plays the rook to e7 and has left their king in check.

(Note: This does not necessarily indicate a blunder on black’s part since capture of their king may expose the white king to a check resulting in a draw game.)

The double symbol (!+) indicates that both kings are in check.

48. Qf6+  Pa5!+

White plays the queen to f 6 and attacks the black king. Black plays the paladin to a 5 and attack the white king while leaving their own king in check. (White, who now has the move, could call a draw at this point.)



The number sign (#) indicates that the player with the move has resigned.

51. Rc9  #

White plays the rook to c 9. Black realizes that they can no longer prevent the fall of their king and concedes the game.

King capture:

Kings are not usually captured since players are expected to resign when the situation becomes hopeless. If a king capture does happen – normally as a result of a blunder – such capture would be clearly marked with a ‘(K)’.

18. Bb6!   Qxd1(K)

White plays the bishop to b6 and inadvertently exposes their king to a check. Black plays the queen to d1 where it captures the white king and wins the game. Let that be a lesson for white.